Large City: Skov-stiak Gri

Skov-stiak Gri

Skov-stiak Gri
Example Wood Elf architecture.
StateIrus
ProvenceGi̽chyhye̜ Diocese
Sub ProvenceQuasiuw Parish
RegionBâmeya Ku̹chyi Woodlands
Founded1249
Community LeaderLord Èdsho
Area68 km2 (27 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4170 m (13681 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population16019
Population Density235 people per km2 (593 people per mi2)
Town AuraEnchantment
Naming
Native nameSkov-stiak Gri
Pronunciation/scov/ /stjak/
Direct Translation[urine; excrement] [bunch]
Translation[Not Yet Translated]

Skov-stiak Gri (/scov/ /stjak/ [urine; excrement] [bunch]) is a subtropical Large City located in Quasiuw Parish, Gi̽chyhye̜ Diocese, within the Irus.

The name Skov-stiak Gri is derived from the Sylvin language, as Skov-stiak Gri was founded by Trtesî, who was culturaly Wood Elf.

Climate

Skov-stiak Gri has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Skov-stiak Gri receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Skov-stiak Gri covers an area of nearly 68 km2 (27 mi2), and an average elevation of 4170 m (13681 ft) above sea level.

Overview

Skov-stiak Gri was founded durring the early 13th century in summer of the year 1249, by Trtesî. The establishment of Skov-stiak Gri was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trtesî struck deals with nearby nations and communities to establish Skov-stiak Gri as a prison colony.

Skov-stiak Gri was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Skov-stiak Gri is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Skov-stiak Gri is buildings are arranged arround a network of broad carved bedrock streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Skov-stiak Gri has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Skov-stiak Gri suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Skov-stiak Gri long.

Civic Infrastructure

Skov-stiak Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Skov-stiak Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Skov-stiak Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Skov-stiak Gri's parks.

Skov-stiak Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Skov-stiak Gri.

Skov-stiak Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Skov-stiak Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Skov-stiak Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Skov-stiak Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Skov-stiak Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Skov-stiak Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Skov-stiak Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Skov-stiak Gri's public wards, blessings, and other arcane systems.

Skov-stiak Gri has an Scientific Academy which provides higher education in the natural sciences.

Skov-stiak Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Skov-stiak Gri's grid is powered by a direct leyline tap.

Skov-stiak Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Skov-stiak Gri has a first rate hospital which caters to anyone in need of long term medical care.

Skov-stiak Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Skov-stiak Gri's natural decorations nor waterways.

Skov-stiak Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Skov-stiak Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Skov-stiak Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Skov-stiak Gri's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Skov-stiak Gri's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Skov-stiak Gri it is impossible to directly or indirectly lie.

The Giant Whiptail Centipede near Skov-stiak Gri are known to be a mutant strain of the creature.

Skov-stiak Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Truename Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 47
  • Farm Laborer: 100
  • Hunters: 53
  • Milk Maids: 44
  • Ranchers: 20
  • Ranch Hands: 40
  • Shepherds: 43
    • Farmland: 64236 m2
    • Cattle and Similar Creatures: 4004
    • Poultry: 48057
    • Swine: 3203
    • Sheep: 160
    • Goats: 32
    • Horses, Mounts, and Beasts of Burden: 1601

Craftsmen

  • Arms and Toolmakers: 31
  • Blacksmiths: 36
  • Bookbinders: 20
  • Buckle-makers: 22
  • Cabinetmakers: 37
  • Candlemakers: 57
  • Carpenters: 47
  • Clothmakers: 44
  • Coach and Harness Makers: 17
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 22
  • Copyists: 15
  • Cutlers: 13
  • Fabricworkers: 37
  • Farrier: 97
  • Furriers: 10
  • Glassworkers: 64
  • Gunsmiths: 35
  • Harness-Makers: 14
  • Hatters: 33
  • Hosiery Workers: 11
  • Jewelers: 18
  • Leatherwrights: 41
  • Locksmiths: 16
  • Matchstick makers: 24
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 20
  • Paper Workers: 24
  • Plasterers: 20
  • Pursemakers: 27
  • Roofers: 17
  • Ropemakers: 16
  • Rugmakers: 15
  • Saddlers: 28
  • Scabbardmakers: 37
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 15
  • Soap and Tallow Workers: 47
  • Tailors: 97
  • Tanners: 20
  • Upholsterers: 23
  • Watchmakers: 22
  • Weavers: 45
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 11
  • Beer-Sellers: 22
  • Booksellers: 24
  • Butchers: 38
  • Chandlers: 42
  • Chicken Butchers: 52
  • Entrepreneurs: 16
  • Fine Clothiers: 43
  • Fishmongers: 36
  • Florists: 9
  • Potion Sellers: 25
  • Resellers: 69
  • Spice Merchants: 21
  • Wine-sellers: 31
  • Wheelwright: 24
  • Woodsellers: 15

Service workers

  • Bakers: 100
  • Barbers: 78
  • Coachmen: 22
  • Cooks: 57
  • Doctors: 33
  • Gamekeepers: 25
  • Grooms: 13
  • Hairdressers: 61
  • Healers: 40
  • Housekeepers: 45
  • Housemaids: 100
  • House Stewards: 53
  • Inns: 15
  • Laundry maids: 29
  • Maidservants: 53
  • Nursery Maids: 28
  • Pastrycooks: 50
  • Restaurateur: 76
  • Tavern Keepers: 72

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 31
  • In-Town Couriers: 36
  • Long Haul Couriers: 37
  • Dockyard Workers: 33
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 41
  • Millers: 35
  • Miners: 35
  • Oilmen and Polishers: 25
  • Postmen: 38
  • Pure Finder: 19
  • Skinners: 42
  • Sugar Refiners: 9
  • Tosher: 25
  • Warehousemen: 53
  • Watercarriers: 34
  • Watermen, Bargemen, etc.: 47

Skilled Laborers

  • Accountants: 22
  • Alchemist: 24
  • Clerk: 30
  • Dentists: 16
  • Educators: 40
  • Engineers: 22
  • Gardeners: 16
  • Mages: 12
  • Plumbers: 17
  • Pharmacist: 19
  • Professors: 7
  • Scientists: 11
  • Wizards: 7

Civil Servants

  • Adventurers: 15
  • Bankers: 23
  • Civil Clerks: 35
  • Civic Iudex: 17
  • Consultants: 10
  • Exorcist: 38
  • Fixers: 20
  • Kami Clerk: 32
  • Landlords: 30
  • Lawyers: 19
  • Legend Keepers: 26
  • Militia Officers: 145
  • Monks, Monastic: 50
  • Monks, Civic: 53
  • Historian, Oral: 39
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 34
  • Priests: 61
  • Rangers: 22
  • Rat Catchers: 25
  • Scholars: 25
  • Spiritualist: 32
  • Slayers: 9
  • Storytellers: 68
  • Military Officers: 48

Cottage Industries

  • Brewers: 43
  • Comfort Services: 64
  • Enchanters: 19
  • Herbalists: 17
  • Jaminators: 48
  • Needleworkers: 50
  • Potters: 24
  • Preserve Makers: 48
  • Quilters: 23
  • Seamsters: 72
  • Spinners: 45
  • Tinker: 17
  • Weaver: 40

Artists

  • Actors: 16
  • Architects: 6
  • Bards: 24
  • Costumers: 9
  • Dancers: 19
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 7
  • Glaziers: 17
  • Inlayers: 15
  • Musicians: 41
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 13
  • Wood Carvers: 61
  • Writers: 53

Produce Industries

  • Butter Churners: 53
  • Canners: 47
  • Cheesmakers: 61
  • Ice Merchants: 7
  • Millers: 34
  • Picklers: 27
  • Smokers: 20
  • Stockmakers: 18
  • Tobacconists: 26
  • Tallowmakers: 34

6043 of Skov-stiak Gri's population work within a Foundational Occupation.

9656 of Skov-stiak Gri's population do not work in a formal occupation, but do contribute to the local economy. 320 (2%) are noncontributers.

Points of Interest

The roads leading into Skov-stiak Gri possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a construct of Invocation, an a construct imbued with potent amounts of Invocation energies was created in Skov-stiak Gri by in time immemorial, reportedly some time during the early 2nd century.

History